Drawing website · free · nothing to install

The drawing websitethat needs no mouse.

A real drawing tool that lives in a browser tab — six brushes, an infinite canvas you can pan and zoom, and export to full-resolution PNG or video. The part that is different is the input: your webcam watches your hand, and a pinch of thumb and index finger is the pen.

Free · no account · works in seconds

The first minute

Open. Allow. Draw.

There is no setup to get through, because there is nothing to set up. The only step that is not instant is a short measurement, and it exists so the tool fits your hand rather than an average one.

01

Open the tab

Go to the app. Nothing downloads, nothing installs, and there is no account screen between you and the canvas.

02

Allow the camera

The browser asks once. The video is read inside the page to find your hand — it is not uploaded, recorded or sent anywhere.

03

Hold two poses

Two seconds with an open hand, one second with a pinch. That measures the gap between your own fingers, so the pen goes down where you pinch rather than at a number picked for someone else.

04

Pinch, and move

Thumb and index together puts the pen down. Move your hand and the line follows your fingertip. Open the pinch and the pen lifts.

The measurement is the part worth explaining, because it is the one thing here with no equivalent on an ordinary drawing website. Hands are not the same size, and more to the point the gap between a person's thumb and index finger when they pinch is not the same size. A tool that picks one number for everybody feels twitchy for people with small hands and unresponsive for people with large ones. So instead of guessing, the app watches you hold an open hand, watches you hold a pinch, and places the threshold inside the gap it just measured on you.

That is why the pen goes down where you expect it to rather than slightly before or slightly after, and it is why those three seconds are worth spending. You do it once, and everything after it is drawing.

The toolset

A website, and a real drawing tool

"Drawing website" often means a square canvas and three colours. This is the other kind — the tools are the reason to stay after the novelty of the input has worn off.

01

Six brushes

Marker, Neon, Velocity, Rainbow, Mono and Sparks. Velocity is the expressive one: stroke width follows how fast your hand is moving, so a quick flick tapers and a slow pull swells.

02

Shapes that snap

Draw a rough circle, then hold the pinch still. The stroke snaps to the clean version — line, circle, ellipse, arc, triangle, rectangle or polygon. If it is not confident what you meant, it leaves your stroke alone.

03

Lines you can bend

Strokes are data, not pixels. Grab a finished line and pull, and it moves like rope — so a drawing is never final the moment you make it.

04

An infinite canvas

Pan with a three-finger pinch, zoom with thumb and middle. The surface does not end, which is the part a fixed-size canvas can never give you.

05

Smoothing that is tuned

A real hand is never perfectly still. A low-pass filter runs at three strengths depending on how fast you are moving — light when you are idle, heavier when you are drifting, almost off when you move fast.

06

Save it, or film it

A snapshot writes a full-resolution PNG. A recording captures up to sixty minutes as MP4, and the timelapse export at 2×, 3× or 5× is the format that actually travels on social platforms.

There are things it deliberately does not have, and it is better to know them now than to find out twenty minutes in. There are no layers. There is no cloud storage and no project file — what you make lives in the tab until you export it. There is no collaboration mode, so two people cannot draw on one canvas from two machines. And there is no pen pressure, because there is no pen: the Velocity brush maps how fast your hand is travelling to how wide the stroke comes out, which is a different thing that happens to be useful in the same places.

The trade

What a drawing website usually asks of you

Most of the cost of drawing on the web is not money. It is the list of things you have to accept before the canvas appears.

A mouse or a graphics tablet
Your bare hand, in the air, read by the webcam already on your machine.
A download, or an app store
A browser tab. Nothing installs, nothing lands in Downloads.
An account before you can draw
No account exists — there is no sign-up screen to skip.
A trial that expires
Free, with no paid tier behind it and nothing held back.
Your drawing uploaded to a server
The camera feed is read in the page and never leaves your device.

The one thing this does ask for is a camera, and a room with enough light for it to see your hand. That is a real requirement and worth knowing before you start rather than after. Backlight is the usual culprit when tracking feels unreliable — a bright window behind you turns your hand into a silhouette, and a silhouette has no knuckles to find. Facing the light instead of sitting in front of it fixes most bad first sessions.

None of the rest of that list is a trick or a limited-time offer. There is no billing code in the product, no account table for a drawing to belong to, and no server that receives your camera feed — not as a policy, but as a fact about how the thing is built. A page can promise privacy; a tool that never sends the video anywhere does not have to be believed.

Colour

Six palettes, eight colours each

Colours are grouped rather than dumped into a single wheel, because picking from eight that already agree with each other is faster than picking from sixteen million that do not. Neon is the default, and it is the one most drawings end up in.

Neon

Sunset

Ocean

Y2K

Monochrome

Forest

If none of the forty-eight is the colour you had in mind, there is an HSV colour wheel behind them for picking any hex you like, and the Mono brush lets you set both ends of its gradient independently. The palettes are the fast path, not the ceiling — they exist because mid-drawing, with one hand in the air, scrolling a spectrum is the last thing you want to be doing.

Made for

Who ends up using it

The people who stay are rarely the ones who came for a novelty. They are people for whom the camera solves something a mouse could not: being on film while they draw, being able to point at a thing without turning away from the room, or simply not wanting to install anything to make one quick sketch.

01

People filming themselves

Air-drawn b-roll is unusual enough to hold a viewer, and the sixty-minute recorder plus the timelapse export mean the footage comes out of the same tab you drew in.

02

People explaining things

Extend your index finger and a star pointer follows it, so you can point at what you are talking about without turning away from the people you are talking to.

03

People who just want to doodle

No account, no download, no project file. Open a tab, wave at your webcam, and there is a line on the screen ten seconds later.

Where the video goes

Nowhere

The hand tracking runs inside your browser tab — a self-hosted MediaPipe model loaded into the page, reading twenty-one points on your hand about thirty times a second. Your camera feed never leaves your device: it is not uploaded, not recorded and not sent to a server, because nothing in the product needs it to be. There is no account system anywhere in the codebase, so there is also nothing for a drawing to be attached to.

The practical consequence is that this works in places a camera-based tool normally would not — a shared machine, a school laptop, a room you would rather not broadcast. The browser asks for camera permission once because the page genuinely needs to see your hand, and that permission stops mattering the moment you close the tab.

Questions

Asked, and
answered.

Still stuck? Open the canvas and try it — the thing answers faster than reading about it does.

Try it Free

Completely. There is no account, no trial, no paywall and no in-app purchase — the whole tool is the free tool. There is no billing code in the product because there is nothing to bill for.

No. It is a website: open the tab and draw. If you end up using it often you can optionally add it to your home screen or dock, but that is a convenience, not a requirement — there is no app store download and nothing lands in your Downloads folder.

No. Your webcam watches your hand, and a pinch of thumb and index finger puts the pen down. Move your hand and the line follows your fingertip; open the pinch and the pen lifts. A mouse still works for the menus, but nothing about the drawing needs one.

Raise your index and middle finger together to open the tools menu, pinch ERASE, then pinch over the strokes you want gone. Raising two fingers is the same gesture that opens every other tool.

Yes. A snapshot saves a full-resolution PNG, and you can record the whole session as video — MP4 where your browser supports it, WebM otherwise — for up to 60 minutes. There is also a timelapse export at 2×, 3× or 5×, which is the format that actually travels on social platforms.

Yes, and it is small: every export carries a getairva.com mark in the corner, on images and video alike, and videos end with a short card. Nothing else is added, nothing is locked behind it, and there is no paid tier that removes it — so what you see in the app is what you get out.

Yes. There are two canvas modes, portrait and landscape, and the portrait one exists because phones are held that way. You need a camera and a reasonably modern browser.

A webcam and a modern browser with WebAssembly and camera access. If either is missing the app tells you which one rather than failing quietly. No graphics card, no drivers, no setup.

MediaPipe hand tracking, self-hosted and running entirely inside your browser tab. It reads 21 points on your hand about thirty times a second and turns their geometry into intent — which is why the video never has to leave your device.

Yes. Draw a rough one, then hold the pinch still for a moment and the stroke snaps to what you meant — a line, circle, ellipse, arc, triangle, rectangle or polygon. If it is not confident what you meant, it leaves your stroke alone.

Open a tab and draw something

It takes about ten seconds to get to your first line, and nothing is asked of you on the way.

Start drawing in air
Keep reading

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in mid-air.